Every circuit in the game is invented, and every shape below is generated rather than traced — from a seed, by the same code that draws the map you race on. Nothing here is anywhere real.
Circuito de Valmara
Spain
- Round
- 1
- Lap
- 5.050 km
- Race
- 57 laps
- Pit loss
- 20.5 s
Hard to pass
Tyre wear
Rain
Sable Bay
United Arab Emirates
- Round
- 2
- Lap
- 4.310 km
- Race
- 61 laps
- Pit loss
- 20.4 s
Hard to pass
Tyre wear
Rain
Autodromo di Ostiara
Italy
- Round
- 3
- Lap
- 5.550 km
- Race
- 54 laps
- Pit loss
- 20.0 s
Hard to pass
Tyre wear
Rain
Circuito Montara
Portugal
- Round
- 4
- Lap
- 4.650 km
- Race
- 63 laps
- Pit loss
- 21.5 s
Hard to pass
Tyre wear
Rain
Autodromo Fiorenza
Italy
- Round
- 5
- Lap
- 5.790 km
- Race
- 53 laps
- Pit loss
- 19.0 s
Hard to pass
Tyre wear
Rain
Port Lachlan Street Circuit
Australia
- Round
- 6
- Lap
- 3.340 km
- Race
- 66 laps
- Pit loss
- 17.9 s
Hard to pass
Tyre wear
Rain
Hollowmere Park
United Kingdom
- Round
- 7
- Lap
- 5.860 km
- Race
- 52 laps
- Pit loss
- 20.0 s
Hard to pass
Tyre wear
Rain
Terra Alta
Mexico
- Round
- 8
- Lap
- 4.300 km
- Race
- 71 laps
- Pit loss
- 16.0 s
Hard to pass
Tyre wear
Rain
Drakemoor
Belgium
- Round
- 9
- Lap
- 5.420 km
- Race
- 55 laps
- Pit loss
- 21.0 s
Hard to pass
Tyre wear
Rain
Tsurugi Speedway
Japan
- Round
- 10
- Lap
- 5.810 km
- Race
- 53 laps
- Pit loss
- 22.0 s
Hard to pass
Tyre wear
Rain
Zephyr Ridge
Canada
- Round
- 11
- Lap
- 5.440 km
- Race
- 55 laps
- Pit loss
- 21.0 s
Hard to pass
Tyre wear
Rain
Saint-Oriel
France
- Round
- 12
- Lap
- 3.340 km
- Race
- 78 laps
- Pit loss
- 17.5 s
Hard to pass
Tyre wear
Rain
Reading the shapes
The tick across the road is the start line, which is also where the pit lane is — the generator centres a circuit on its longest straight. A high hard to pass is a place where track position is worth more than pace, so a bad qualifying costs you the afternoon. A high tyre wear is a place where a second stop stops being a mistake.