Same Sky

The circuits

Every circuit in the game is invented, and every shape below is generated rather than traced — from a seed, by the same code that draws the map you race on. Nothing here is anywhere real.

Circuito de Valmara

Spain

Round
1
Lap
5.050 km
Race
57 laps
Pit loss
20.5 s
Hard to pass
Tyre wear
Rain

Sable Bay

United Arab Emirates

Round
2
Lap
4.310 km
Race
61 laps
Pit loss
20.4 s
Hard to pass
Tyre wear
Rain

Autodromo di Ostiara

Italy

Round
3
Lap
5.550 km
Race
54 laps
Pit loss
20.0 s
Hard to pass
Tyre wear
Rain

Circuito Montara

Portugal

Round
4
Lap
4.650 km
Race
63 laps
Pit loss
21.5 s
Hard to pass
Tyre wear
Rain

Autodromo Fiorenza

Italy

Round
5
Lap
5.790 km
Race
53 laps
Pit loss
19.0 s
Hard to pass
Tyre wear
Rain

Port Lachlan Street Circuit

Australia

Round
6
Lap
3.340 km
Race
66 laps
Pit loss
17.9 s
Hard to pass
Tyre wear
Rain

Hollowmere Park

United Kingdom

Round
7
Lap
5.860 km
Race
52 laps
Pit loss
20.0 s
Hard to pass
Tyre wear
Rain

Terra Alta

Mexico

Round
8
Lap
4.300 km
Race
71 laps
Pit loss
16.0 s
Hard to pass
Tyre wear
Rain

Drakemoor

Belgium

Round
9
Lap
5.420 km
Race
55 laps
Pit loss
21.0 s
Hard to pass
Tyre wear
Rain

Tsurugi Speedway

Japan

Round
10
Lap
5.810 km
Race
53 laps
Pit loss
22.0 s
Hard to pass
Tyre wear
Rain

Zephyr Ridge

Canada

Round
11
Lap
5.440 km
Race
55 laps
Pit loss
21.0 s
Hard to pass
Tyre wear
Rain

Saint-Oriel

France

Round
12
Lap
3.340 km
Race
78 laps
Pit loss
17.5 s
Hard to pass
Tyre wear
Rain

Reading the shapes

The tick across the road is the start line, which is also where the pit lane is — the generator centres a circuit on its longest straight. A high hard to pass is a place where track position is worth more than pace, so a bad qualifying costs you the afternoon. A high tyre wear is a place where a second stop stops being a mistake.