Help
Support
Chicane is made by one person, and every message is read by that person. If something is broken, confusing or just annoying, write — bug reports and “this bit doesn't feel right” are equally welcome.
Reporting a bug
Chicane's simulation is fully deterministic: every race is driven by a seed, so the same seed and the same decisions reproduce the same race exactly, down to the lap. That makes bug reports unusually powerful — with enough detail, a problem can be replayed rather than guessed at.
Useful things to include, in rough order of value:
- Where it happened — the season, round number and circuit, plus which lap if it was during a race.
- What you did just before — the pit call, the pace change, the radio answer.
- What you expected, and what happened instead. Both halves matter; a number that looks wrong is sometimes a number that is right and badly explained, and that is still a bug worth fixing.
- A screenshot. Side button and volume up.
- Your iOS version and iPhone model, and your text size if the problem is a layout one.
Frequently asked
What do I need to run it?
An iPhone running iOS 26 or later. Chicane is built for portrait, one-handed play — a race weekend is designed to fit in a commute rather than a desk session.
Does it need an internet connection?
No. The whole game runs on your device, including race narration, which uses Apple's on-device model where the hardware supports it. In aeroplane mode you get the complete game — that is a deliberate rule, not a happy accident.
Where are my saves, and can I lose them?
Saves live in the app's own storage on your iPhone and are included in your device backup. Deleting the app deletes them. If you turn on iCloud sync, a copy also lives in your personal iCloud account, and sync is never destructive — a genuine conflict between two devices keeps both careers rather than choosing one.
A race was interrupted. Did I lose it?
No. Race state is stored as a lap and sector position rather than a wall clock, so a phone call, a lock screen or a day away all resume exactly where you stopped.
Is any of this based on a real series?
None of it. Every team, driver, engineer, circuit and sponsor is invented, and the circuit layouts are generated from each track's own simulation parameters rather than traced from real venues — which is why a circuit that is hard to overtake at also looks hard to overtake at.
What accessibility support is there?
Dynamic Type is honoured on every screen, up to the accessibility sizes — at the largest settings the race screen restacks so the timing tower keeps its space instead of squeezing the map into a letterbox. VoiceOver reads each timing-tower row as one element rather than four stray labels. Reduce Motion is respected wherever the map and the comic panels animate. Tyre compounds always carry their letter as well as their colour, so nothing depends on colour alone.
Will there be an iPad or Mac version?
Nothing to announce. The first release is an iPhone game, designed around that screen.
How much will it cost?
Not decided yet, and deliberately so — pricing a game before it is finished tends to distort the design toward the price. One thing is settled: no version of Chicane will ever sell competitive advantage. No bought upgrades, no result re-rolls, no paid penalty waivers.
Privacy and data
Chicane collects nothing at all — no analytics, no tracking, no account. The full explanation is on the privacy page. If you email support, that message sits in an ordinary mailbox and is used only to answer you.