For writers
Press kit
Everything here is free to use in coverage of Chicane, without asking. If you need something that isn't on this page — a specific screenshot, a build, an answer — just email.
Fact sheet
- Title
- Chicane: Racing Manager
- Developer
- Arsenie Coseac — independent, one person
- Platform
- iPhone, iOS 26 or later
- Genre
- Racing team management / simulation
- Release
- Unannounced — in development
- Price
- Not yet decided
- Languages
- English
- Press contact
- support@playchicane.com
Descriptions
One line
You run a racing team. The rules are fair, the weather isn't, and the commentator remembers what happened last time.
Short — about 50 words
Chicane is a racing team management game for iPhone. You own one of twelve fictional teams, field two drivers across an eighteen-race season, develop the car between rounds and call the strategy live. An AI Race Director spends a drama budget on weather, failures and safety cars so that no two seasons tell the same story.
Long — about 150 words
Chicane is a racing team management game built for a phone rather than a desk: a full race weekend — knockout qualifying, setup, the race, the debrief — takes ten to fifteen minutes, in portrait, one-handed, and survives being interrupted.
The problem it sets out to solve is that management sims become spreadsheets. Once you understand the model, the season resolves itself. Chicane's answer is a race director sitting above the simulation, spending a drama budget on weather fronts, mechanical failures, safety cars, stewards' decisions and the occasional genuine freak incident — always telegraphed one to three laps out, so that what arrives is a decision rather than a punishment.
Underneath it is a fully deterministic simulation: every race runs from a seed, so the same inputs reproduce the same race exactly. Optional narration comes from Apple's on-device model and is never permitted to change an outcome — it only describes one.
Key points
- Two championships, both live — points to each driver and to the team combined, which is what makes a team order a dilemma.
- Five live decisions and no more — pit, pace, orders, answering an incoming event, and the radio.
- An engineer who quotes real numbers — every projection offered on the radio is computed from live race state, so the simulation delivers exactly what was quoted.
- Deterministic and replayable — one seeded generator drives every race, and a source-level test enforces it.
- Entirely on-device — including narration. No connection needed, no analytics, no tracking of any kind.
- Entirely fictional — every team, driver, circuit and sponsor is invented, and circuit layouts are generated from each track's simulation parameters rather than traced.
Assets
Screenshots
Captured from a real career on an iPhone 17 Pro, unretouched. Click any image for the file.














A note on names
Chicane contains no real-world motorsport intellectual property, by design and as an enforced rule of the codebase. The series, the twelve teams, the twenty-four drivers, the engineers, the eighteen circuits and every sponsor are invented. Circuit layouts are synthesised from each track's own simulation parameters, never traced from real venues.
The game is not affiliated with, endorsed by or connected to any real motorsport series, team, driver or organisation. Please don't describe it as being one.
Contact
Review builds, interviews, questions and anything else: support@playchicane.com.